Ian Thomas

I'm a games coder and writer with two decades of commercial experience in all sorts of fields:- Coding for AAA console games
- Narrative design
- Coding web, desktop, mobile and interactive TV
- Writing games, screenplays and books
- Film-making
- Writing and running interactive events
Elsewhere
Memberships
My Work
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Frozen Synapse: Tactics
I’m currently working at Double Eleven to create a console version of Frozen Synapse called Frozen Synapse: Tactics.
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LittleBigPlanet on Vita
A new LittleBigPlanet game with reworked gameplay to suit the new Playstation Vita.
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Where’s My Shoggoth?
A children’s Cthulhu parody as picture-book written by me and illustrated by Adam Bolton. Published by Archaia in 2012.
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LEGO® City Undercover
I worked on very early versions of this title when I was on the LEGO Systems team – TT’s first purely LEGO-based license.
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Empire
I headed up one of the writing teams for Empire, a new large-scale live-action system from Profound Decisions.
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LEGO® Harry Potter, Years 5-7
My fourth published console game, released in November 2011.
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Fallen Soldiers
SavageMedia’s first full length feature, written by myself and Bill Thomas.
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LEGO® Pirates of the Caribbean
My third console game, released in May 2011.
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Fallen London
I was one of a small number of writers creating content for the acclaimed browser game Echo Bazaar.
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LEGO® Star Wars III
I was the primary Lego Systems coder during much of The Clone Wars.
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Stalingrad
A third promotional short for the TLSFx pyrotechnics company, set in Stalingrad during WWII.
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LEGO® Harry Potter, Years 1-4
My first major console game, working for Traveller’s Tales.
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Venice Carnevale
In 2010, a group of us accidentally won the Grand Prize in the Venice Carnevale.
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Blood Trails
A 90-minute feature script, written to commission.
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The Crisial Engine
I created a commercial point-and-click adventure engine in the style of The Secret of Monkey Island.
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Awen: Educational Games
I led development of over 40 titles, gaining two BAFTA nominations and two Celtic Media Festival awards.
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Revamp
Promotional trailer for a modern-day cop/vampire thriller.
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Awen: Build System
I created an automated build system, remotely publishing to different platforms.
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Butcher’s Blossom
A short steampunk story set during the Chartist risings.
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Reign
My feature script, Reign, was optioned by a production company in 2008.
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Breach 2
A second promotional short for the TLSFx pyrotechnics company.
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Awen: Module Framework
As development lead and CTO, I created the development frameworks at Awen.
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Maelstrom
A piratical promotional short for the company Profound Decisions.
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My Worst Words
A ridiculous parody of a childrens’ book, written to annoy grandparents everywhere…
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Droid Attack!
A science-fiction short featuring a lot of pyrotechnics in a very tight space.
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Breach
An advert for the pyrotechnics company TLSFx.
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Cryptic Writings
Our first short — a horrific secret deep in an abandoned Victorian ironworks.
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The Voice of the Seraph
“Captain Dick Britton in: The Voice of the Seraph” — a pulp action adventure set in the 1930s.
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Pendragon
A pitch document for an Arthurian TV series.
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Artifex Rex
A time-twisting interactive event set in a legendary lost land.
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Alea Iacta Est
An interactive event set in an analogue of heroic Ireland.
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The Dragon’s Eye
A fantasy event based around the defense of a mountain pass and the solving of an ancient riddle.
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Avago Bingo
The first interactive TV programme of its kind. Technically excellent — shame about the format.
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Slaght Maand
Slaght Maand, “Slaughter Month”, was a fantasy horror event set in an analogue of medieval Wales.
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xBrowser
As CTA at DITG, I designed and developed an end-to-end system for authoring live interactive TV applications.
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Sky Fantasy Football
Sky Online’s web/mobile fantasy football game.
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Fireman Sam CD-ROM
My first project as lead developer was the official Fireman Sam CD-ROM.




































